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@ -379,6 +379,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDies)
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if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
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if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
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M_ARGV(4, float) = 1000; // always gib if it was a vaporizer death
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M_ARGV(4, float) = 1000; // always gib if it was a vaporizer death
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.entity weaponentity = weaponentities[0];
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.entity weaponentity = weaponentities[0];
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ATTACK_FINISHED(attacker, weaponentity) = time;
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ATTACK_FINISHED(attacker, weaponentity) = time;
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}
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}
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