added space, maybe that fixes it
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This commit is contained in:
Alex 2024-10-06 02:38:28 +02:00
parent edd18cff26
commit af864c362f

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@ -379,6 +379,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDies)
if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
M_ARGV(4, float) = 1000; // always gib if it was a vaporizer death
.entity weaponentity = weaponentities[0];
ATTACK_FINISHED(attacker, weaponentity) = time;
}